EVTux in Arts, Exploring the Theme of Cinema Animation
DOI:
https://doi.org/10.34639/rpea.v3i1.92Keywords:
Arts, Cinema Animation, Education, EVTux, TACCLE2Abstract
No one can deny the importance of Information and Communications Technologies in our daily life, both personally and professionally, therefore, it is also impossible to avoid them in our schools. With the introduction of technologies in schools, it is now the moment to create favourable conditions to an effective integration of Information and Communications Technologies in the curricula, namely in the Arts field. Since this is a very specific field of studies, there are many digital tools that may be used in an educational context and then transferred into learning experiences based on projects using technologies. This is
what EVTux is all about – a free Linux distribution that allows the creation of animated films projects in educational contexts using technologies. This case is presented as an example in this article and is, at the moment, part of a work integrated in the European project TACCLE2 in which we participate.
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The work Revista Portuguesa de Educação Artística (Portuguese Journal of Artistic Education) is certified under Licence-Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0).